Call of Duty: MW3 and Zombies have been updated on December 14 to prevent a large amount of UIX issues and bugs for players.
Here are all the changes in the latest Call of Duty: Modern Warfare 3 and Zombies Season 1 update for December 14. This does not include the Call of Duty: Warzone updates, but you can view them here.
Call of Duty: Modern Warfare 3 and Zombies Season 1 December 14 Full Patch Notes
Global
Stability and Performance
- Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.
Weapons and Attachments
Assault Rifles
- RAM-7 (MWIII)
- Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.
Equipment
EQUIPMENT
- Breacher Drone
- Improved impact detection to prevent inflicting more explosive damage to players than intended.
Customization
- Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
- Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
- Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
- Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
- The Stormender’s Priceless and Interstellar reward Emblems will now display the correct Emblem art.
Call of Duty: MW3 Multiplayer
UIX
- Bug Fixes
- Kills column on the Scoreboard will now track properly in War Mode.
- Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.
- Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.
- When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.
- Clicking the ‘View Bundle’ button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.
Progression
- Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:
- A.C.S.
- Comms Scrambler
- Deployable Cover
- Med Box
- Munitions Box
- Portable Radar
- Suppression Mine
- Tactical Camera
- Tactical Insertion
- Trophy System
- Fixed several challenges where progression wasn’t tracking.
Weapons and Attachments
- Ray Gun
- Implemented measures to prevent illicit usage outside of support Modes.
Maps
- Operation Spearhead (War)
- Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.
- Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.
Modes
- Gunfight
- In Private Match, split-screen play will no longer cause DEV ERROR 12744.
- Search and Destroy
- Addressed an issue causing unintended XP rates for various match events.
- Playlists
- Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
- 12v12: 150
- 10v10: 125
- Small Maps: 125
- Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
- Private Match
- With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.
- Training Course has returned, allowing players to learn basic movements and combat skills.
Perks
- Ghost T/V Camo (Gear)
- Players can now be stationary for 2 seconds before anti-radar effects are disabled.
Based on feedback, we’ve added a grace period to the movement requirement of Ghost T/V Camo. With this change, players remain detectable by radar while not moving, but momentary pauses will no longer cause their position to be revealed.
Zombies
Missions
Act 4: Dead Signal
- Adjustments to the Escape: Defeat Gorm’gant step of the Dead Signal mission.
- Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.
Gameplay
Contracts
- Aether Extraction
- Addressed an issue that would eliminate players who attempted to overload an ‘Aether Extractor’ as the contract’s time runs out.
Enemies
Zombies
- Aether Worm: Greylorm
- Addressed an issue that allowed Greylorm to instantly die when spawned.
- Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.
UIX
Weapons
- Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.
Stability
- Resolved a PC specific crash players encountered at the start of Season 1.
- This fix was released on Monday, December 11.
- Added various crash and stability fixes.
That’s everything you need to know about the December 14 changes in Season 1 of Call of Duty: MW3 and Zombies. Make sure you check out our Game Hub for more articles on Call of Duty: Modern Warfare 3.