Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.
Weapons and Attachments
Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.
Improved impact detection to prevent inflicting more explosive damage to players than intended.
Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
The Stormender’s Priceless and Interstellar reward Emblems will now display the correct Emblem art.
A Blacksite key will only be rewarded the first time a Stronghold is completed.
Subsequent captures by other Squads will not reward a key.
The Resurgence redeployment mechanic will now be disabled at the end of Circle 3 to bring it inline with other Resurgence variants.
Disabled the chance of Occupation Scan event in circle 2 as it could conflict with the Loadout Drop, which remains.
Disabled the chance of Cash Drops during infil because during certain scenarios it may cause issues.
The chances for a Public Event to occur in later Circles has been adjusted.
Looking at the breadth of Weapons and Attachments on offer, some outliers were performing above expectations in Call of Duty: Warzone. We have taken immediate steps to mitigate them to support a healthy engagement experience through the holiday break.
Max Damage reduced to 32, down from 40.
FR 5.56 (MWIII)
Max Damage reduced to 35, down from 43.
Max Damage reduced to 35, down from 39.
Min Damage reduced to 25, down from 27.
Max Damage reduced to 30, down from 45.
Max Damage reduced to 22, down from 33.
Headshot Multiplier reduced to 1.2, down from 1.4.
Max Damage reduced to 41, down from 50.
Min Damage reduced to 37, down from 39.
KVD Enforcer (MWIII)
Headshot Multiplier reduced to 1.8, down from 2.2.
MTZ Interceptor (MWIII)
Headshot Multiplier reduced to 1.5, down from 2.
Max Damage reduced to 70, down from 120.
Max Damage reduced to 36, down from 52.
Fennec 45 (MWII)
Max Damage reduced to 22, down from 25.
Headshot Multiplier reduced to 1.25, down from 1.35.
Lower Torso Multiplier reduced to 1, down from 1.1.
Rebalanced first person and enemy footstep audio.
Since the launch of Season 1 last week, we’ve been actively listening to player feedback regarding audio concerns in Warzone, especially related to footsteps. This initial update is aimed at addressing part of these concerns and enhancing the overall experience before we head into the holidays.
When making changes such as this, there’s a complex mix of variables we need to meticulously look at and consider. One of the primary factors to consider is the fidelity of the experience across our titles to avoid a gap that is too large between Warzone, Multiplayer, and Zombies. Beyond that, changes to things like occlusion, falloff distance, first-person vs third-party balance, or specific Perk mechanics can have ripple effects due to the sheer number of interacting/overlapping sounds in a Battle Royale match.
Please know that we’re committed to ongoing improvements and to ensuring that players can fully immerse themselves in the game while maintaining a competitive edge. Your continued constructive feedback is appreciated, and we’ll continue to work towards making Warzone the best it can be on every front.
Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
Fixed an issue that allowed Players to get stuck inside locked buildings that should otherwise be inaccessible.
Fixed additional issues with incorrect text appearing on Challenges.