Baldur’s Gate 3 Hotfix #3 Details: The Blue Behir Dice is Now Available for Everyone
Baldur’s Gate 3 continues to receive love from its development team as they have released another hotfix (#3), fixing over 200 bugs, issues and more.
With a game as successful as Baldur’s Gate 3, it’s remarkable that Larian Studios are refusing to take a break. The main changes in this update, besides general fixes, permit Scratch the Dog to find digging spots for himself, and the Blue Behir Dice is now permanently unlocked for everyone. You can check out all the changes below:
BG3 Hotfix #3 Full Details
Crashes and Blockers
Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
Fixed an edge case issue preventing you from initiating a Long Rest.
Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.
Fixed the Hireling UI from being split in half on each monitor in splitscreen.
Fixed some visual artefacts appearing on split-screen when using Vulkan.
Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.
Fixed the cultists in the Temple of Bhaal reacting strangely to Wild Shaped characters in combat.
The guards in the Counting House will now continue pursuing you through the vault room.
Fixed the camera not working correctly in combat with Ansur.
Fixed a bug that would let you use the Hide action outside of your turn in combat.
Increased Isobel’s AC to restore the intended balance.
Increased Glitterbeard’s HP and Dexterity and gave him the Shield spell.
If you deal damage to certain Bhaalist lackeys in the Sewers, they will now lose their Unstoppable condition.
Fixed Haarlep going to the Ethereal Plane on the killing blow and then coming back again.
Added the NPCs in the drider’s convoy to the same combat group in Baldur’s Gate 3.
Fixed the hag having her illusions occasionally spawn on top of an explosive mine.
Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.
Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.
When things go south in Crèche Y’llek, the music now goes from mellow to metal.
Fixed an issue preventing you from talking to Withers in Act 3.
Companions can now also trigger various tutorial pop-ups.
Scratch can now find digging spots by himself.
Fixed a hatch in the Emerald Grove not unlocking after a successful check.
The Devil’s in the Details achievement can now be achieved by all party members, including followers.
Fixed an issue with crimes that meant you wouldn’t get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
You now consistently get the Bloodless condition the morning after Astarion bites you.
Fixed a bug allowing you to spam party members’ voiced lines near the log where you can recruit Karlach.
Wyll no longer says you should find and slay Karlach after you’ve recruited her.
If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.
Made sure Youth Vis’kiir looks like he’s cleaning before you talk to him in Crèche Y’llek.
Fixed the hatchery and infirmary map markers in Crèche Y’llek.
Lae’zel will no longer permanently leave the party if you refuse to follow through with Vlaakith’s orders.
Fixed a bug preventing you from using the planecaster in Crèche Y’llek.
Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.
Increased the bounds of the Inquisitor’s room in Crèche Y’llek so that the game doesn’t think you’ve left if you enter one of the side rooms.
When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.
Astarion will now be better at remembering whether you’ve seen his back.
You can no longer loot the items belonging to the Inquisitor in Crèche Y’llek without consequence.
Fixed the range indicators on the orthon’s quickly ticking mines.
The dialogue that follows combat with Cazador will now trigger correctly even if you interact with a certain sarcophagus during combat.
Alfira’s lute is no longer invisible while she plays it at camp.
Fixed the explosion VFX for the toy chest in the barn in Wyrm’s Crossing.
Added a proper name to a note in Sharess’ Caress.
Carrion will now resurrect with full health instead of 0 HP, and you can now reach his jars.
Interacting with certain rune slates on the nautiloid now correctly triggers the narrator’s line.
Fixed the alarm in the Counting House going off when it shouldn’t.
Orin will now react to Wild Shaped characters in the Temple of Bhaal.
Added a world label to Orin’s body so she’s easier to find in Baldur’s Gate 3.
Removed duplicated furniture in the Elfsong Tavern.
Made a door in the Elfsong Tavern indestructible.
Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.
Fixed the journal not updating after you meet the pale individuals at Fraygo’s Flophouse.
The journal now updates correctly for the Rescue the Trapped Man quest.
Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest.
Fixed an inaccurate line in the Help the Hag Survivors quest.
Fixed a misleading journal update in the Find the Mushroom Picker quest.
Updated Wyll’s map marker to make a quest objective more precise.
Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art.
Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest.
Improved the journal entry flow for the Solve the Open Hand Temple Murders quest.
Fixed the Investigate Cazador’s Palace quest not completing if you help Astarion finish what Cazador started.