Riot Games is back with the eagerly-awaited LoL patch 13.16. This article provides a comprehensive rundown of the new changes affecting our favourite champions, game mechanics, and a plethora of items.
These updates, as always, are aimed at ensuring your LoL experiences remain exhilarating, tactically engaging, and competitively fair.
LoL 13.16 Patch Notes
Summoners Rift
Champions
Akali
Q energy cost decreased, base damage increased.
- Q – Five Point Strike
- Energy Cost: 130/115/100/85/70 ⇒ 110/100/90/80/70
- Damage: 40/65/90/115/140 (+65% AD) (+60% AP) ⇒ 45/70/95/120/145 (+65% AD) (+60% AP)
Brand
Passive mana restoration increased. Q AP scaling increased. E AP scaling increased.
- Passive – Blaze
- Mana Restoration: 20-40 (based on level) ⇒ 30-50 (based on level)
- Q – Sear
- Magic Damage: 80/110/140/170/200 (+55% AP) ⇒ 80/110/140/170/200 (+65% AP)
- E – Conflagration
- Magic Damage: 70/95/120/145/170 (+45% AP) ⇒ 70/95/120/145/170 (+55% AP)
Caitlyn
Passive attacks per Headshot reduced.
- Base Stats
- Attacks per Headshot: 7 ⇒ 6
Ekko
Q initial base damage increased, slow increased early. W base shield value increased.
- Q – Timewinder
- Initial Magic Damage: 60/75/90/105/120 (+30% AP) ⇒ 70/85/100/115/130 (+30% AP)
- Slow: 32/39/46/53/60% ⇒ 40/45/50/55/60%
- W – Parallel Convergence
- Shield Strength: 70/90/110/130/150 (+150% AP) ⇒ 100/120/140/160/180 (+150% AP)
Karma
Q AP scaling increased, ultimate Q AP scaling increased. R cooldown decreased.
- Q – Inner Flame
- Magic Damage: 70/120/170/220/270 (+40% AP) ⇒ 70/120/170/220/270 (+50% AP)
- Ultimate Empowered Q: 35/140/245/350 (+60% AP) ⇒ 35/140/245/350 (+70% AP)
- R – Mantra
- Cooldown: 40/38/36/34 seconds ⇒ 40/37/34/31 seconds
Lucian
Passive on-hit damage increased.
- Passive – Lightslinger
- Bonus Magic Damage On-Hit: 10 (+15% AD) ⇒ 15 (+15% AD)
Lulu
Health growth increased. Q AP scaling increased. E AP scaling increased.
- Base Stats
- Health Growth: 88 ⇒ 92
- Q – Glitterlance
- Magic Damage: 70/105/140/175/210 (+40% AP) ⇒ 70/105/140/175/210 (+50% AP)
- E – Help, Pix!
- Shield Strength: 80/120/160/200/240 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP)
Malzahar
E damage tick rate increased, minion execute threshold decreased.
- E – Malefic Visions
- Damage Tick Rate: 0.5 seconds ⇒ 0.25 seconds
- Minion Execute Threshold: 15-45 health (based on level) ⇒ 10-30 (based on level)
Milio
Q damage increased. E base shield strength increased.
- Q – Ultra Mega Fire Kick
- Magic Damage: 90/135/180/225/270 (+90% AP) ⇒ 80/145/210/275/340 (+120% AP)
- E – Warm Hugs
- Shield Strength: 60/80/100/120/140 (+25% AP) ⇒ 60/85/110/135/160 (+30% AP)
Naafiri
Base armour, attack damage, and attack speed decreased.
- Base Stats
- Base Armour: 32 ⇒ 30
- Base Attack Damage: 57 ⇒ 55
- Base Attack Speed: 0.688 ⇒ 0.663
Nidalee
E AD scaling added.
- E – Swipe
- Damage: 80/140/200/260 (+45% AP) ⇒ 80/140/200/260 (+40% bonus AD) (+45% AP)
Rek’Sai
Q damage adjusted.
- Q – Queen’s Wrath
- Bonus Physical Damage: 21/27/33/39/45 (+50% bonus AD) ⇒ 34/38/42/46/50% Total AD
Shaco
Base mana regeneration decreased. W mana cost increased.
- Base Stats
- Base Mana Regeneration: 7.15 ⇒ 6
- W – Jack In The Box
- Mana Cost: 50/55/60/65/70 ⇒ 70 at all ranks
Shyvana
W AoE and on-hit damage decreased.
- W – Burnout
- Damage per Second: 20/32/45/57/70 (+30% Bonus AD) ⇒ 20/30/40/50/60 (+20% Bonus AD)
- On-Hit Damage: 5/8/11.25/14.25/17.5 (+7.5% Bonus AD) ⇒ 5/7/9/11/13 (+5% Bonus AD)
Sylas
Base mana increased.
- Base Stats
- Base Mana: 310 ⇒ 400
Target Dummy
Movement Speed and Minimum Health adjusted. Max single instance of damage changed.
- Base Stats
- Movement Speed: 0 ⇒ 370
- Minimum Health: 100 ⇒ 1
- Bugfixes
- Hit Me with your Best Shot: The maximum damage the Target Dummy can take is no longer 900, and is now the Dummy’s max health minus 1.
Tristana
Base armour and armor growth increased. Base health and magic resistance decreased.
- Base Stats
- Base Armour: 26 ⇒ 30
- Armour Growth: 4.2 ⇒ 4.5
- Base Magic Resistance: 30 ⇒ 28
- Base Health: 670 ⇒ 640
Wukong
Mana regeneration growth increased. Q and W mana costs decreased.
- Base Stats
- Mana Regeneration Growth: 0.65 ⇒ 0.8
- Q – Crushing Blow
- Mana Cost: 40 ⇒ 20
- W – Warrior Trickster
- Mana Cost: 80/70/60/50/40 ⇒ 60/55/50/45/40
Items
Axiom Arc
Ultimate cooldown refund increased.
- Ultimate Cooldown Refunded: 5% (+40% Lethality) ⇒ 10% (+40% Lethality)
Duskblade of Draktharr
Cooldown increased. Missing health damage decreased.
- Cooldown: 10 seconds ⇒ 30 seconds
- Missing Health Damage: 20% ⇒ 18%
Prowler’s Claw
Cooldown decreased. Damage adjusted.
- Cooldown: 10 seconds ⇒ 5 seconds
- Damage: 85 (melee)/65 (ranged) (+45 (melee)/30 (ranged) % bonus AD) ⇒ 85 (melee)/65 (ranged) (55 (melee) /35 (ranged) % bonus AD)
Serpent’s Fang
Lethality increased.
- Lethality: 12 ⇒ 15
Umbral Glaive
Lethality increased.
- Lethality: 10 ⇒ 13
LoL Arena Balances Update
Akali
Passive AD and AP scaling increased. W energy restoration increased.
- Passive:
• Damage AD Scaling: +60% bonus AD ⇒ +70% bonus AD
• Damage AP Scaling: +55% bonus AD ⇒ +65% bonus AD - W:
• Energy Restoration: 100 ⇒ 150
Cho’Gath
Q ability haste and damage increased, slow on Q and E increased. E base damage increased. R ability haste increased, damage to champions and health per stack increased.
- Q
• Ability Haste: 0 ⇒ 25
• Base Damage: 80/140/200/260/320 ⇒ 100/160/220/280/340
• Slow: 60% ⇒ 70% - E
• Base Damage: 22/34/46/58/70 ⇒ 32/44/56/68/80
• Slow: 30/35/40/45/50 ⇒ 40/45/50/55/60 - R
• Ability Haste: 0 ⇒ 30
• Damage to Champions: 300/475/650 ⇒ 400/575/750
• Health per Stack: 80/120/160 ⇒ 100/150/200
Ekko
Passive damage increased. Q damage for both hits increased. W passive damage increased.
- Passive
• Resonance Damage: 30-140 (based on level) (+90% AP) ⇒ 33-154 (based on level) (+90% AP) - Q
• First Hit Damage: 60/75/90/105/120 ⇒ 70/85/100/115/130
• Second Hit Damage: 40/65/90/115/140 ⇒ 50/75/100/125/150 - W
• Passive Damage: 3% (+3% per 100 AP) ⇒ 4% (+3% per 100 AP)
Evelynn
Q base damage and bonus magic damage increased. W now has ability haste. E base damage changed to percent of maximum health and empowered magic damage changed to percent of maximum health.
- Q
• Base Damage: 25/30/35/40/45 (+30% AP) ⇒ 35/40/45/50/55 (+30% AP)
• Bonus Magic Damage: 15/25/35/45/55 (+25% AP) ⇒ 25/35/45/55/65 (+30%AP) - W
• Ability Haste: 0 ⇒ 20 - E
• Base Damage: 55/70/85/100/115 (+3% (+1.5% per 100 AP) of target’s maximum health) ⇒ 5% of maximum health
• Empowered Magic Damage: 75/100/125/150/175 (+4% (+2.5% per 100 AP) of target’s maximum health) ⇒ 7% of maximum health
Ezreal
Q damage increased. E ability haste, damage, and R damage increased.
- Q
• Damage: 20/45/70/95/120 (+130% AD) (+15% AP) ⇒ 30/60/90/110/135 (+135% AD) (+17% AP) - E
• Ability Haste: 0 ⇒ 15
• Damage: 80/130/180/230/280 (+50% bonus AD) (+75% AP) ⇒ 90/140/190/240/290 (+50% bonus AD) (+80% AP) - R
• Damage: 350/500/650 (+100% bonus AD) (+90% AP) ⇒ 390/540/690 (+100% bonus AD) (+95% AP)
Hecarim
Q damage increased. W healing increased. E minimum and maximum damage increased.
- Q
• Damage: 60/85/110/135/160 (+ 90% bonus AD) ⇒ 80/105/130/155/190 (90%Bonus AD) - W
• Healing: 25% (+2% of 100 bonus AD) of the damage dealt to enemies ⇒ 35% (+3% of 100 bonus AD) of the damage dealt to enemies - E
• Minimum Damage: 30/45/60/75/90 (+50% bonus AD) ⇒ 50/65/80/95/110 (+60% bonus AD)
• Maximum Damage: 60/90/120/150/180 (+100% bonus AD) ⇒ 100/130/160/190/220 (+120% bonus AD)
LeBlanc
Q and R > Q damage increased. W ability haste and damage increased. R ability haste and R > E damage increased.
- Q
• Damage: 65/90/115/140/165 (+ 40% AP) ⇒ 75/100/125/150/175 (+ 40% AP)
• Note: total damage for consuming mark now 150/200/250/300/350 (+40% AP) - W
• Ability Haste: 0 ⇒ 15
• Damage: 75/115/155/195/235 (+60% AP) ⇒ 75/115/155/195/235 (+70% AP) - R
• Ability Haste: 0 ⇒ 15
• R > Q Damage: 70/140/210 (+40% AP) ⇒ 90/160/230 (+50% AP)
• R > E Damage: 70/140/210 (+40% AP) ⇒ 90/160/230 (+50% AP)
Lee Sin
Q ability haste increased. W lifesteal, spell vamp, and shield value increased. E base damage and slow increased.
- Q
• Ability Haste: 0 ⇒ 30 - W
• Lifesteal & Spell Vamp: 5-27% ⇒ 15-35%
• Shield Value: 50-250 ⇒ 60-300 - E
• Base Damage: 35-155 ⇒ 55-195
• Slow: 20-80% ⇒ 40-80%
Nidalee
Passive movement speed doubled. Q damage ratios in both forms increased. Maximum traps significantly increased. E base heal and bonus attack speed increased in human form, and added AD ratio in cougar form.
- Passive
• Movement Speed: Bonus movement speed doubled - Q
• Human Form Minimum Damage AP Ratio: 50% ⇒ 80%
• Cougar Form AD Ratio: 75% total AD ⇒ 120% total AD - W
• Maximum Traps: 4/6/8/10 (based on level) ⇒ 100 - E
• Human Form Base Heal: 35-95 ⇒ 60-180
• Human Form Bonus Attack Speed: 20-60% ⇒ 40-80%
• Cougar Form AD Ratio: 0% ⇒ 80%
Nunu & Willump
Q ability haste and damage increased. W and R damage increased. R shield strength increased.
- Q
• Ability Haste: 0 ⇒ 30
• Damage: 100/160/220/280/340 (+65% AP) (+5% bonus health) ⇒ 120/180/240/300/360(+70% AP) (+7% bonus health) - W
• Damage: 180/225/270/315/360 (+150% AP) ⇒ 215/260/305/350/395 (+150% AP) - R
• Damage: 625/950/1275 (+300% AP) ⇒ 655/980/1305 (+300% AP)
• Shield: 65/75/85 (+150% AP) (+30/40/50% bonus health) ⇒ 85/95/105 (+150% AP) (+40/50/60% bonus health)
Quinn
Bonus damage against vulnerable targets increased. Q damage and AD ratio increased, W passive attack speed and ability haste increased. R AD ratio increased.
- Passive
• Damage Against Vulnerable Targets: 10-95 (based on level) (+ 116%-150% (based on level) AD) bonus physical damage ⇒ 11.5-109.25 (based on level) (+ 118.4% – 157.5% (based on level) AD) physical damage - Q
• Damage: 20/45/70/95/120 (+ 80/90/100/110/120% AD) (+50% AP) ⇒ 20/45/70/95/120 (+90/100/110/120/130% AD) (+75% AP) - W
• Passive Attack Speed: 28 / 36 / 44 / 52 / 60% ⇒ 30 / 40 / 50 / 60 / 70%
• Ability Haste: 0 ⇒ 100 - R
• AD Ratio: 70% ⇒ 100%
Sejuani
Passive stun hit damage increased. CQ ability haste added. E cooldown per champion reduced.
- Passive
• Stun Hit Damage: 10% maximum health ⇒ 12% maximum health - CQ Ability Haste: 0 ⇒ 20
- E
• Cooldown per Champion: 8 ⇒ 5
Sion
Q minimum and maximum base damage increased. CW stacks per champion takedown increased. E armor reduction and slow increased. R minimum and maximum damage increased.
- Q
• Minimum Base Damage: 40/60/80/100/120 ⇒ 65/85/105/125/145
• Maximum Base Damage: 90/155/220/285/350 ⇒ 130/195/260/325/390 - CW Stacks per Champion Takedown: 15 ⇒ 45
- E
• Armor Reduction: 20% ⇒ 40%
• Slow: 40/45/50/55/60% ⇒ 55/60/65/70/75% - R
• Minimum Damage: 150/300
Tryndamere
Passive fury generation increased. Q base heal and heal per fury increased. W slow and AD reduction increased.
- Passive
• Fury Generation: Increased by 50% - Q
• Base Heal: 30-70 (+30% AP) ⇒ 60-140 (+50% AP)
• Heal per Fury: 0.5-2.3 (+1.2% AP) ⇒ 1-4 (+2% AP) - W
• Slow: 30-60% ⇒ 50-80%
• AD Reduction: 20-80 ⇒ 30-120
Xerath
Q base damage increased. R base damage increased.
- Q
• Base Damage: 70/110/150/190/230 ⇒ 100/140/180/220/260 - R
• Base Damage: 180/230/280 ⇒ 250/300/350
LoL Champion Nerfs
Cassiopeia
Passive bonus movement speed reduced and W ability haste decreased.
- Passive
• Bonus Movement Speed: Reduced by 30% - W
• Ability Haste: 0 ⇒ -30
Fiora
Passive true damage and W ability haste decreased.
- Passive
• True Damage: 3% (+4% per 100 bonus AD) ⇒ 2% (+3% per 100 bonus AD) - W
• Ability Haste: 0 ⇒ -20
Warwick
Q % health damage, Q AD ratio, and E ability haste decreased. R base damage reduced.
- Q
• % Health Damage: 6-10% ⇒ 5-9%
• AD Ratio: 1.2% ⇒ 1% - E
• Ability Haste: 0 ⇒ -20 - R
• Base Damage: 175-525 ⇒ 100-300
Augment Buffs
Banner of Command
Stats given increased.
- Stats Given: Increased by 15% ⇒ Increased by 20%
Blunt Force
Percent AD given increased.
- Percent AD Given: 10% ⇒ 15%
Circle of Death
Healing converted to damage increased.
- Healing Converted to Damage: 40% ⇒ 50%
Combo Master
Phase Rush movement speed and Electrocute damage increased.
- Phase Rush Movement Speed: 15-40% ⇒ 20-60%
- Electrocute Damage: 30-180 (+40% bonus AD) (+25% AP) ⇒ 50-250 (+45% bonus AD) (+30% AP)
Eureka
AP converted to ability haste increased.
- AP Converted to Ability Haste: 20% ⇒ 25%
First Aid Kit
Heal and shield power increased.
- Heal and Shield Power: 20% ⇒ 25%
From Beginning to End
First Strike damage amplification and Dark Harvest damage increased.
- First Strike Damage Amplification: 11% ⇒ 15%
- Dark Harvest Damage: 25-75 (+30% Bonus AD) (+20% AP) (+6 per Stack) ⇒ 50-100 (+35% Bonus AD) (+25% AP) (+10 per Stack)
Phenomenal Evil
Cooldown altered for individual ability spell slots.
- Cooldown: 0.75 seconds shared between all abilities ⇒ 0.75 seconds per ability spell slot
Tormentor
Burn percent maximum health damage increased.
- Burn Percent Maximum Health Damage: 4% ⇒ 5%
Augment Nerfs
Ok Boomerang
Damage decreased.
- Damage: 55-275 (+30% Bonus AD) (+20% AP) ⇒ 45-225 (+25% Bonus AD) (+17% AP)
Restless Restoration
Base heal adjusted.
- Base Heal per 1000 Units Traveled: 50-150 ⇒ 30-150
Spirit Link
Damage redirected and healing copied adjusted.
- Damage Redirected: 30% ⇒ 25%
- Healing Copied: 40% ⇒ 45%
Tank it or Leave it
Critical defend damage reduction decreased.
- Critical Defend Damage Reduction: 40% ⇒ 30%
With Haste
Haste as movement speed decreased.
- Haste as Movement Speed: 200% ⇒ 150%
Item Buffs
Ardent Censer
Attack speed and on-hit damage increased.
- Attack Speed Granted: 30% ⇒ 40%
- On-Hit Damage: 20 ⇒ 25
Edge of Night
Health increased.
- Health: 325 ⇒ 400
Everfrost
Root/Slow duration increased.
- Root/Slow Duration: 1 second ⇒ 1.5 seconds
Galeforce
Cooldown and attack speed improved.
- Cooldown: 45 seconds ⇒ 30 seconds
- Attack Speed: 15% ⇒ 25%
Goredrinker
Health and attack damage increased.
- Health: 200 ⇒ 300
- Attack Damage: 50 ⇒ 55
Imperial Mandate
Initial and ally proc damage increased.
- Initial Proc Damage: 50-90 ⇒ 70-130
- Ally Proc Damage: 100-160 ⇒ 120-200
Ionian Boots of Lucidity
Movement speed increased.
- Movement Speed: 30 ⇒ 45
Kraken Slayer
Attack damage increased.
- Attack Damage: 35 ⇒ 40
Locket of the Iron Solari
Shield strength enhanced.
- Shield Strength: 400-1000 ⇒ 600-1200
Night Harvester
Cooldown decreased.
- Cooldown: 30 seconds ⇒ 15 seconds
Item Nerfs
Eclipse
Attack damage and proc percent maximum health damage reduced.
- Attack Damage: 60 ⇒ 50
- Proc Percent Maximum Health Damage: 8% ⇒ 7%
Radiant Virtue
Health strength diminished.
- Health Strength: 6% of maximum health ⇒ 4% of maximum health
ARAM Adjustments
After our last round of ARAM balance changes, we’ve managed to address urgent under/overperforming champions, but we want to let the dust settle before making more adjustments. We’re not done balancing ARAM by any means, but we want to collect information on which champions really need to be addressed instead of making minor changes to a few champions.
Clash – ARAM Cup
ARAM Clash is BACK BABY! Here’s a look at the upcoming ARAM Cup dates:
- Registration Begins: August 14 @ 11:00 AM (Local Time)
- Tournament Days: August 19 and 20 (~4-7 PM Local, varies by region)
Some additional and new notes on ARAM Clash:
- There is no ranked history/ranked placement requirement
- Players will receive 2 rerolls per game
- new Scouting phase time has been reduced as scouting is less relevant in this mode
- new Improved matchmaking
Mythic Shop Rotation
Now Available
- Prestige Immortal Journey Sona
- Prestige Anima Squad Jinx
- Prestige True Damage Yasuo
- Prestige Mecha Kingdoms Garen
- Prestige High Noon Talon
- Mythic Chroma PROJECT Ashe
- Mythic Chroma Battle Academia Ezreal
Leaving the Mythic Shop
- Prestige Valiant Sword Riven
- Prestige Lunar Beast Fiora
- Prestige Star Guardian Soraka
- Prestige Nightbringer Lee Sin
- Mythic Chroma Dunkmaster Darius
- Mythic Chroma Final Boss Veigar
LoL Bugfixes & QoL Changes
QoL Changes
- Mass Disenchanting for shards is now available. Head to your Loot tab to try it out!
- In the item recommender, when hovering over a champion that the item is good against, the recommender will now tell you why it is good against them.
Bugfixes
- Fixed a bug that was stopping the screen from flashing purple as a warning that Rift Herald was about to expire.
- Fixed a bug that was causing AoE damage dealt by Dragons to deal increased damage if there were multiple champions standing behind the aggroed champion.
- Fixed several bugs that were causing Nidalee’s VO’s to not play properly.
- Fixed several bugs that were causing Varus’s VO’s to not play properly.
- Fixed several bugs that were causing Jax’s VO’s to not play properly.
- Fixed a bug that was Causing Kindred’s E – Mounting Dread VFX to not properly render above impassable terrain.
- Fixed a bug that was causing champions to slide while Grounded.
- Fixed a bug that was cursing Taliyah’s Q – Threaded Volly AoE VFX to not appear.
- Fixed a bug where Viego would only copy the base skin and not the chroma of a champion he had possessed.
- Fixed a bug where Night Harvester’s item effect was not granted upon a champion using a spell shield to block the ability.
- Fixed a bug that was causing Dr. Mundo’s Q – Infected Bonesaw hitbox to be misleading.
- Fixed a bug that was causing Syndra’s orb VFX to not properly appear depending on graphic settings.
- Fixed a bug that was causing Leona’s sword and shield to appear pixelated.
- Fixed a bug that was resulting in Mikael’s Blessing being listed as a Magic Resist item in the shop.
- Fixed a bug where revives like Guardian Angel and Zilean’s ultimate would cause Infernal Dragon Soul’s effect to become unavailable.
- Fixed a bug where Ryze R was not properly teleporting all non-champion units
- Fixed a bug where all players with jungle items would receive treats for contributing to take down an Epic monster when only the team that slayed the Epic monster should receive a treat.
- Fixed a bug that was causing Naafiri’s packmates to not receive movement speed buffs when they were trying to catch up to her.
- Fixed a bug that was causing Naafiri’s backflip animation to play on her W – Hound’s Pursuit when cast at point blank range.
- Fixed a bug that was causing Naafiri’s packmates to only attack once when fixated onto enemies after being Feared or Charmed.
- Fixed a bug that caused Naafiri’s Q – Darkin Daggers’ bleed VFX to now show if the second dagger hit a different opponent.
- Fixed a bug that was causing Naafiri’s packmates to not follow her after using certain movement methods like Hexgates, Bard’s Magical Journey, or being displaced.
- Fixed a bug that caused Naafiri’s Q to fire backwards after her W was completed if she buffered her Q during a W cast.
Skin Bugfixes
- Fixed a bug where Cosmic Varus’s Piercing Arrow (Q) sound still plays regardless if Q was fired or not.
- Fixed a bug where Star Guardian Sona’s feet would bend backwards during death animation.
- Fixed a bug that was making Infernal Kennen’s VFX hard to distinguish against the character model.
That wraps up everything from the latest LoL patch notes. Straight from the horse’s mouth, Riot Games has shared all there is to know. If you want to check out all the LoL champions on rotation this week, you can go here.