Call of Duty Warzone Buffs and Nerfs weapons

All Weapon Buffs & Nerfs in Warzone Season 2 Reloaded

Warzone Season 2 Reloaded has arrived, and here are the buffs and nerfs for all the weapons in the game.

To keep the Warzone balanced, the developers make regular changes to weapons to make every gun viable. While this means that your favorite gun might not always be the most powerful, you can try out new weapons that you never thought to use. Here are all of the buffs and nerfs in the Warzone Season 2 Reloaded update:

All Weapons Buffs & Nerfs in Warzone Season 2 Reloaded

The following weapons have been either buffed or nerfed in the Warzone Season 2 update:

Buffs (Better)Nerfs (Worse)
Holger 556RAM-7
SVA 545MTZ 762
SidewinderPulemyot 762
RAM-9SP-X 80
Bruen MK9
XRK Stalker
Wunderwaffe DG-2 (Wonder Weapon)
MW3 Season 2 Reloaded Screen20
The new SOA Subverter (Battle Rifle) looks to be a powerful Meta weapon

All Weapon Balancing Changes in Season 2 Reloaded

Here are all the details from the official patch notes on the Call of Duty: Blog.

Assault Rifles

  •  MCW (MWIII)
    • Near-Mid Damage increased to 26, up from 24.
    • Mid Damage increased to 23, up from 19.
  • Holger 556 (MWIII)
    • Max Damage increased to 38, up from 35.
    • Max Damage Range increased to 36.83 meters, up from 33.02.
    • Near-Mid Damage set to 34. New Variable
    • Near-Mid Damage Range set to 45.72 meters. New Variable
  • BP50 (MWIII)
    • Max Damage decreased to 28, down from 30.
    • Near-Mid Damage decreased to 26, down from 28.
    • Increased minimum hipfire spread to 2.4deg/s, up from 2.2deg/s.
    • Increased maximum hipfire spread to 6.7deg/s, up from 6.3deg/s.
    • Increased tactical stance spread to 2.9deg/s, up from 2.8deg/s.
    • Increased aim down sight time to 230ms, up from 220ms.
    • Decreased aim down sight movement speed to 3m/s, down from 3.4m/s.
    • Increased horizontal recoil to 15.6deg/s, up from 10.6deg/s.
    • Decreased vertical recoil to 42deg/s, down from 44.4deg/s.
    • Forbearer Heavy Stock
      • Increased recoil gun kick benefit to 16%, up from 11%.
    • Moat-40 Stock
      • Decreased aim down sight time benefit to 2%, down from 7%.
  • SVA 545 (MWIII)
    • Decreased sprint to fire time to 189ms, down from 210ms.
    • Decreased aim down sight time to 230ms, down from 250ms.
  • Ram-7 (MWIII)
    • Max Damage Range decreased to 26.67 meters, down from 33.02.

Battle Rifles

  • MTZ 762 (MWIII)
    • Max Damage decreased to 40, down from 42.
    • Min Damage decreased to 32, down from 34.
    • Neck Damage Modifier decreased to 1.1x, down from 1.3x.
    • Lower Torso Damage Modifier decreased to 1x, down from 1.1x.
    • Head Damage Modifier decreased to 1.2x, down from 1.3x.
    • Near-Mid Damage Range decreased to 40.64 meters, down from 44.7.
    • JAK Heretic Carbine Kit
      • Decreased horizontal recoil to 9.4deg/s, down from 11.9deg/s.
      • Increased vertical recoil to 47.9deg/s, up from 47.1deg/s.
  • Sidewinder (MWIII)
    • Decreased recoil intensity during sustained fire slightly.
    • A90 Venom Stock
      • Decreased recoil gun kick penalty to 5%, down from 16% .
    • RB Rapidstrike Grip
      • Increased aim down sight time benefit to 11%, up from 9%.
      • Decreased recoil control penalty to 4%, up from 10%.


  • AMR9 (MWIII)
    • JAK Ettin Double Barrel Kit
    • Bullets are now fired in a vertical column rather than a randomized spread.
  • RAM-9 (MWIII)
    • Speedway v5 Short Barrel
      • Decreased aim down sight speed penalty to 10%, down from 15%.
      • Increased recoil gun kick benefit to 9%, up from 4%.
      • Increased recoil control benefit to 12%, up from 8%.
    • FSS Imperator Light Barrel
      • Increased bullet velocity benefit to 20%, up from 15%.
      • Increased damage range benefit to 20%, up from 12%.
    • Boreal-6C Suppressed Barrel
      • Decreased damage range penalty to 12%, down from 20%.
      • Decreased bullet velocity penalty to 12%, down from 20%.
  • WSP-9 (MWIII)
    • Decreased minimum standing hipfire spread to 1.8deg/s, down from 2deg/s.
    • Decreased maximum standing hipfire spread to 5.6deg/s, down from 6.2deg/s.
    • Decreased tactical stance spread to 3.1deg/s, down from 3.4deg/s.
  • Rival 9 (MWIII)
    • JAK Headhunter Carbine Kit
      • Near-Mid Damage Range increased to 45.72 meters, up from 33.02.
  • PDSW 528 (MWII)
    • Improved alignment of the default iron sight optic.

» Shotguns «

  • Lockwood 680 (MWIII)
    • Barrel Attachments
      • Damage pellet count now remains at 6, regardless of ammo capacity.


  • Bruen MK9 (MWIII)
    • Lower Torso Damage Modifier increased to 1.1x, up from 1.05x.
    • Decreased aim down sight time to 410ms, down from 450ms.
    • Increased movement speed to 4.4m/s, up from 3.9m/s .
    • Increased crouch movement speed to 2.1m/s, up from 1.6m/s.
    • Increased tactical sprint speed to 6.4m/s, up from 6.3m/s.
    • Increased aim down sight movement speed to 2.4m/s, up from 1.9m/s.
  • Pulemyot 762 (MWIII)
    • Increased strength of aim down sight idle sway.
    • Jak Annihilator Bullpup Kit 
      • Decreased bullet velocity to 660m/s, down from 760m/s.

Sniper Rifles

  • XRK Stalker (MWIII)
    • Decreased aim down sight time to 580ms, down from 610ms.
    • Added new Optic Attachment: XRK Stalker Factory Iron Sight
    • Unlocked via Armory Unlocks.
    • Decreased aim down sight time to 720ms, down from 760ms.
  • SPX -80 (MWII)
    • Increased aim down sight time to 570ms, up from 545ms.


  • Renetti (MWIII)
    • JAK Ferocity Carbine Kit
      • Max Damage increased to 36, up from 33.
      • Min Damage increased to 28, up from 25.
  • COR-45 (MWIII)
    • XRK IP-V2 Conversion Kit
      • Increased bullet velocity to 600m/s, up from 525m/s.
    • Near-Mid Damage Range increased to 15.24 meters, up from 11.43.
  • 9mm Daemon (MWII)
    • Daemon Hand Rear Grip
      • Added missing Pistol Fastdraw benefit.

Wonder Weapons

  • Wunderwaffe DG-2
    • Splash damage increased to 100, up from 75.
    • Increased Projectile Explosion Radius to 64, up from 50.
    • Increased Projectile Speed to 101.6m/s, up from 50.8m/s.
    • Players directly impacted by the Wunderwaffe DG-2 are no longer forced to fire.
    • Allowed Tick Damage effect to stack
    • Adjusted ADS & Hipfire Sway.
    • Fixed an issue with ADS FOV when exiting ADS.


  • Underbarrel Launchers
    • Addressed an exploit that allowed players to fire unlimited projectiles.
  • JAK Limb Ripper
    • Increased movement speed while revving by 25%.
    • Increased damage range to 1.4 meters, up from 1.1.

That’s everything you need to know about the Call of Duty: Warzone Season 2 Reloaded weapon buffs and nerfs. If you want to see all the changes to Warzone, you can check out the Call of Duty: Blog for the patch notes. Make sure you check out our Guide Hub for more articles on the game.