What Are Fallen Embers in No Rest for the Wicked?

What Are Fallen Embers in No Rest for the Wicked?

Throughout your time in No Rest for the Wicked, you’ll likely accumulate a large number of Fallen Embers. But what are they, and how do you use them? Read on to find out!

No Rest for the Wicked combines some of gaming’s most popular genres, including ARPGs and Soulslikes, and even incorporates elements from survival games. This means you’ll pick up and accumulate a hefty amount of items and consumables along the way. You’ll want to hold on to these items for trading, crafting, and using to upgrade your gear. You’ll come across Fallen Embers reasonably early on in your journey, but the game doesn’t do a great job of explaining what they are used for. Many are unsure whether they should sell Fallen Embers or hold onto them in No Rest for the Wicked. Fortunately, we go into everything you need to know about them below.

No Rest for the Wicked: What Are Fallen Embers?

Fallen Embers are consumables that you can use to enter No Rest for the Wicked’s endgame dungeon, the Cerim Crucible. In the current Early Access version of the game, players can access the Cerim Crucible after completing Act 1 of the main story and heading into the Stone Mason’s building in Sacrament City. The Cerim Crucible is located in the basement of the Stone Mason’s shop, which you can access by offering Fallen Embers to a statue. You can find Fallen Embers as drops from opening chests and defeating enemies in No Rest for the Wicked.

As the Cerim Crucible is the only meaningful endgame activity players can currently engage with, we heavily recommend holding on to your Fallen Embers by placing them in the Community Chest in the Rookery whenever possible. With extremely limited inventory space, we understand the temptation to sell them, especially as they sell for a pretty penny. However, if you want to engage in No Rest for the Wicked’s lucrative endgame dungeon, you’ll want to have as many Fallen Embers as possible, as you’ll need to offer one per attempt of the Cerim Crucible. You should have accumulated more than enough Fallen Embers by the time you reach the endgame in Early Access.

Player offering Fallen Ember to Cerim Crucible statue in No Rest for the Wicked
Offering a Fallen Ember to the Cerim Crucible Statue. Image Credit – PetePlayed

What is the Cerim Crucible?

The Cerim Crucible is an endgame dungeon in No Rest for the Wicked that incorporates roguelike elements. To access it, you need to finish Act 1 during Early Access of No Rest for the Wicked and offer a Fallen Ember to the statue in the basement of the Stone Mason’s shop in Sacrament. It has ten randomized floors and a final boss, the Echo Knight, on the final floor. Each floor has a set of randomized enemies and Elite enemies to face and defeat. If you die at any point, you’ll spawn back at Stone Mason’s shop, and you’ll need to spend another Fallen Ember to try again.

Cerim Crucible Entrance in No Rest for the Wicked
Cerim Crucible dungeon entrance. Image Credit – PetePlayed

Completing the Cerim Crucible will reward you with randomized loot and specific material needed for upgrades and crafting. Players will want to do multiple runs to ensure they get the best loot and equipment. That’s all for how to use Fallen Embers to enter the Cerim Crucible! For more guides on No Rest for the Wicked, be sure to check out our Guide Hub on the game here.