Author: Joseph Donkin
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Shot in the Dark PC Review: Simplicity at its Finest
Everyone has some experience with side-scrolling shooters. Maybe you’re an OG, and you remember putting the Konami Code into Contra because it’s ridiculously hard. But I guarantee you’ve never played side scroller like Shot in the Dark, and it’s imperative that you do. You play as the Lone Bandit out to collect a bounty. You…
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Immortals Fenyx Rising: All-Round Good Time, Bugs Included – PC Review
Released in December 2020, Immortals Fenyx Rising came to all current-gen consoles, and from announcement to release, there wasn’t much time in between. This makes sense considering it feels like the result of gutting Assassin’s Creed: Odyssey of most of its mechanics and animations. Even with doing that, it’s still a bit of a buggy…
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Magic Castle: A PlayStation Game Finally Out of Development Limbo
The Last Guardian came out in 2016 after being announced in 2007. As a result, it spent 9 years living in development limbo. It was being worked on for the better part of two console generations. So, what does that have to do with Magic Castle? Well, Magic Castle is a PlayStation 1 game released…
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The Last of Us Part 2: A Look At Structure
The Last of Us Part 2 has easily been the most controversial and dividing game of 2020. People have either been singing with praise or condemning it for being trash. In terms of gameplay, the game is rock solid, with really intuitive AI, engaging mechanics, and responsive controls. The problems have been with the story.…
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Everything Wrong with the Assassin’s Creed Movie
The Assassin’s Creed series is the gift that keeps on giving and taking. On the back of our in-depth analysis’ of the video game series, it felt only right to continue towards the dumpster-fire that is the 2016 movie adaption of Assassin’s Creed. Everything Goes Wrong This movie has some positive things going for it,…
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The Problem with Hard Copies: A Rant and Love Letter
Remember when hard copies were the only way to get a game? You’d have to go to good ol’ “Games On A Shelf”: the store to get the latest releases. And then you’d take them home, put them in your game box, and they’d just play? Remember how good that was? The Trip and It’s…
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Exploring Grief with Rage in Peace
Rage in Peace is a darling indie game released in November 2018. Its initial presentation is of a campy, side-scrolling death game, but it unravels into a beautiful story of love and loss. As an unsuspecting player just picking up a game to play with my wife, I was overwhelmed with its presentation and story.…
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Assassin’s Creed Odyssey In-Depth Analysis
Assassin’s Creed Odyssey is the 11th entry in the series. It was released in October 2018, a year after Origins for PS4, Xbox One, and PC. Its season pass comes with Assassin’s Creed 3 Remastered, which is how I experienced 3. I have a lot to talk about, so let’s go. A Tale as Old…
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Assassin’s Creed Origins In-Depth Analysis
After the collectively bland releases of Unity and Rogue along with the markedly better Syndicate, Assassin’s Creed went dark. E3 2016 came and went with no news of a new Assassin’s Creed coming. Was this the end of the Assassins? Nope, October 2017 came with the release of Assassin’s Creed Origins for PS4, Xbox One,…
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Assassin’s Creed Syndicate In-Depth Analysis
Assassin’s Creed: Syndicate is the 9th entry in the series, released in October 2015. Coming off the coattails of Unity and Rogue, it had a fairly low bar to reach, and because of it, it did pretty well. As the most recent Assassin’s game in the series, it allowed for a fair bit more leniency…
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Assassin’s Creed Unity In-Depth Analysis
Assassin’s Creed Unity was released in November 2014 alongside Rogue, and we all know how I feel about that game. It was released for the PS4 and Xbox One, and not on the previous generation of consoles, probably so it could didn’t have to limit graphics on an older console. Thankfully, after both Unity and…
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Assassin’s Creed: Rogue In-Depth Analysis
Assassin’s Creed: Rogue came out in November of 2014 as a mixed-generation game due to being released alongside the PS4/Xbox 360 era. If you ask me, I do not know why they bothered releasing it. It had a higher-than-average reception, which I completely disagree with. Rogue summarises the worst parts of the previous instalments, so…