Another week, another Call of Duty Warzone 2 update, and with less than two weeks until Season 5, over 10 weapons have seen nerfs this week.
Fan favourite assault rifles have seen damage decreases, and two S-Tier weapons have been fixed after a week of causing havoc in Warzone lobbies. Here is everything that changed this week:
Call of Duty: Modern Warfare 2 and Warzone 2 Patch Notes – July 24
Global
Bug Fixes
- Fixed an issue impacting some Players receiving Battle Pass rewards correctly
- Fixed an issue where some Players couldn’t open the Battle Pass
- Fixed an issue where the Player couldn’t access Division Rewards in Career & Rewards in Warzone Ranked Play
Warzone 2
Weapons
Lachmann-556
- Maximum Damage decreased
- Mid-far Damage increased
- Headshot Multiplier decreased
- Neck Multiplier decreased
- Upper Torso Multiplier decreasedÂ
M4
- Upper Torso Multiplier decreased
- Lower Torso Multiplier decreasedÂ
TAQ-56
- Headshot Multiplier decreasedÂ
Tempus Razorback
- Minimum Damage increased
- Limb Multipliers increasedÂ
Cronen Squall
- Maximum Damage decreased
- Close-mid Damage decreased
- Damage step added at Mid-range
- Minimum Damage decreased
- Headshot Multiplier decreased
Basilisk
- Fixed an issue in Warzone with the Akimbo Snakeshot Basilisk where its damage profile was higher than intended
FTAC Siege
- Maximum Damage decreasedÂ
X13 Auto
- Fixed an issue in Warzone that caused the X13 Auto’s damage profile to be higher than intended
- Maximum Damage decreased
MX Guardian
- Maximum Damage decreased
- Close-mid Damage decreased
- Mid Damage decreased
- Mid-far Damage decreased
- Minimum Damage decreased
ISO 45
- Fixed an issue with the ISO 45 causing its upper right leg damage to be lower than intended
KV Broadside
- 12 Gauge Dragon’s Breath
- Close-mid damage decreasedÂ
MX Guardian
- 12 Gauge Dragon’s Breath
- Maximum Damage decreased
- Close-mid Damage decreased
- Mid Damage decreased
- Maximum Damage Range increased
- Close-mid Damage Range increased
- Mid Damage Range decreased
- Minimum Damage Range decreasedÂ
Warzone 2 Bug Fixes
- Fixed an issue where Snipers with High Explosive rounds could be found from Ground Loot in Ranked Play matches
- Fixed an issue where, after the Player’s squad was eliminated, the Player left the match and received a prompt to rejoin the match
- Fixed an issue where Players were able to have infinite Super Jumps by using a second Temp V field upgrade
- Fixed an issue where equipping the Semi-Auto Trigger on the MX Guardian shotgun will cause the range to reduce severely while fighting AI in DMZ
- Fixed an issue where the Squad Loadout crate is missing the in-world icon until it is pinged
- Fixed an issue that prevented Players from being able to use the Gulag Token if they lost the Gulag previously in the match