RoboCop holding his Auto 9 in RoboCop: Rogue City

All RoboCop: Rogue City Difficulty Settings

RoboCop: Rogue City lets you step into the titular robot cop’s chrome boots to take down crime, but that can be difficult. Fortunately, there are difficulty settings to help you.

RoboCop: Rogue City is a gory first-person shooter that sees you attempt to wipe out crime in Old Detroit as the iconic 80s action hero, RoboCop. While the AI can be a little inconsistent at times, the game offers plenty of challenges for players familiar and unfamiliar with the genre. However, it also offers a range of difficulty options to either increase or decrease the challenge. Below, we explain what all of those difficulty options are and which one we recommend picking.

All RoboCop: Rogue City Difficulty Options

RoboCop: Rogue City has 4 difficulty options. They are:

  • Easy
    • For players who want a greater focus on the story and aren’t interested in combat.
  • Normal
    • For players who want a balance between story and combat.
  • Hard
    • For players who want to have a more difficult combat experience.
  • Extreme
    • For players who want a very challenging combat experience.
The Difficulty settings in RoboCop: Rogue City
The difficulty options in-game.

Normal is the default difficulty setting in RoboCop: Rogue City and the one the game will suggest when you get to choose. However, the game can be a little easy on Normal difficulty, so if you’re looking for a challenge, we recommend Hard. Of course, you aren’t punished or rewarded in any way for picking any of the game modes.

Now you know which difficulty option to select, make sure to check out our Games Hub for guides to help you through the game.

Editor in Chief
  1. I don’t think this game is easy even on Normal difficulty. I’m probably halfway through the campaign right now, and I am not a happy camper. I have all of my skill points invested towards armour, vitality, and combat. They are all on level 2+, but that’s another frustration.

    XP is rewarded like food rations, why is this game so conscientious of XP when it’s supposed to be an Action RPG with story elements? Every side mission and main mission should aware me enough XP to level up at least two different stats well enough that it makes a difference.

    I invest modifications for my Auto 9, but that’s done almost nothing except improve my clip size and weapon spread with minimal improvements to damage and armour-piercing rounds. Nothing short of explosives will kill anyone in the later stages of the game, and that is a big problem. I’m a cyborg up against normal people with armour with normal human reaction times.

    Why do I feel like I am handicapped and vulnerable? I’m not even bulletproof given every bullet just chips away at my health. I get the implementation of a health bar necessitating some challenge, but nothing short of an explosion should do any lasting damage to me.

    Brilliant concept, but poor implementation. The difficulty is like 90% BS and 10% skill issue.

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