Folk of the Feywild Poster

UA: Folk of the Feywild Adds Four New Playable Races

Wizards of the Coast have released their newest set of playtest material: Folk of the Feywild. This recently revealed Unearthed Arcana details four new and exciting races tied to mysterious Feywild for you to play.

The magical realm of the Feywild has captured the hearts and minds of many a player over the years. From the otherworldly beauty of the nature and the folk who live there, to the mischievous and dangerous Fey creatures and all their tricks, the Feywild has always had a way of luring players and their characters into mischief. Now, with four new races hailing from this mystical realm, players can bring the chaos and trickery of the Feywild with them everywhere they go! Below, we detail the most exciting features of these new races for you.

Folk of the Feywild Poster
Image Source: Twitter

Fairy

First of the Folk of the Feywild is the Fairy. Small and delicate, Fairies are imbued with the magic of the Feywild, which gives them certain traits.

  • Fairy Flight – Fairies have a fly speed equal to their walking speed (30 feet) and can hover. The flight is magical, so even Fairies without wings retain this ability.
  • Fairy Magic – Fairies have innate casting ability. They know the Druidcraft cantrip as well as the spell Faerie Fire. Faerie Fire can be cast once per long rest without expending a spell slot, whereas further castings will require the relevant spell slots. A Fairy’s spellcasting ability can be one of Intelligence, Wisdom, or Charisma.

Hobgoblin of the Feywild

Despite being present throughout the Material Plane, Hobgoblins originally hail from the Feywild. They are larger than their Goblin kin but smaller than Bugbears and have the following abilities.

  • Fey Gift – Hobgoblins can take the Help Action as a bonus action on their turn. They may do this a number of times equal to their proficiency modifier, and all uses are regained on a long rest. Additionally, once at 3rd level, a Hobgoblin can choose one of the following effects:
    • Hospitality – Both the Hobgoblin and the target of the Help Action receive temporary HP equal to 1d6 plus the Hobgoblin’s proficiency bonus.
    • Passage – Both the Hobgoblin and the target of the Help Action have their speed increased by 10 feet for one round.
    • Spite – Until the start of the Hobgoblin’s next turn, the first time they or the target of their Help action hits a creature with an attack roll, that creature has a disadvantage on the next attack roll that it makes within the next minute.
  • Fortune From the Many – When a Hobgoblin fails an attack roll, saving throw or ability check, they may add a bonus to their roll equal to however many allies they can see within 30 feet of them (max. 5). They can do this a number of times equal to their proficiency bonus. Expended uses are renewed on a long rest.
Folk of the Feywild Character Art
Image Source: Wizards of the Coast

Owlfolk

Owlfolk are Humanoid creatures and are distant relatives of Giant Owls. They are feathered, sometimes nocturnal, and are excellent at staying quiet.

  • Magic Sight – Owlfolk have the ability to cast Detect Magic as a ritual spell. Also, they may cast it using any spell slots they may have. Their spellcasting ability is a choice of Intelligence, Wisdom, or Charisma.
  • Nimble Flight – Owlfolk have a fly speed equal to their walking speed (30 feet). Additionally, they can use a reaction when falling to make a Dexterity saving throw (DC 10) to stop falling and hover in place until the start of their next turn.

Rabbitfolk

Our final addition to the Folk of the Feywild is the adorable, bipedal Rabbitfolk. With their fuzzy skin and elongated feet, Rabbitfolk are excellent hoppers and are very perceptive.

  • Lucky Footwork – If a Rabbitfolk fails a Dexterity saving throw, they may add a d4 to their roll using their reaction.
  • Rabbit Hop – Once a turn, Rabbitfolk may hop 1d12 feet in any direction without costing any extra movement. They can only do this provided their speed is not 0, and they have moved at least 5 feet first.

So that’s it! Let us know in the comments what you think of these exciting new races. And if you’re keen for more D&D related goodness, check out our previous posts about Wizards of the Coast‘s upcoming sourcebook, or newly funded Kickstarter, The One Ring.