Cyberpunk 2077 - Feature Image

Cyberpunk 2077 Receives Hotfix 1.21, Not Being “Shelved” Yet

CD Projekt Red issued a new hotfix for Cyberpunk 2077 in the form of hotfix 1.21 and confirmed that they are not quite ready to give up on it.

Cyberpunk 2077 - Gameplay
Image Credit – CD Projekt Red

Hotfix 1.21

Cyberpunk 2077 garnered a significant amount of controversy when it launched back in 2020. While many praised its overall narrative, its obscene amount of bugs and glitches, as well as pathetically poor performance on PlayStation 4 and Xbox One, caused it to be heavily criticised. Well, CD Projekt Red seem insistent on fixing the game or at least bringing it to a playable state.

At the end of last month, CD Projekt Red released patch 1.2 which, while we thought didn’t do enough, did bring an enormous amount of changes to the title. Prior to that, they released patch 1.1, which was a little less effective. In a recent interview with Reuters, CD Projekt Red joint chief executive, Adam KiciÅ„ski, spoke about how they are not ready to give up on Cyberpunk 2077 just yet.

“I don’t see an option to shelve Cyberpunk 2077. We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come”

Adam Kiciński~ CD Projekt Red
Cyberpunk 2077 - Adam Kiciński
Image Credit – Spark Solutions

While I have previously spoken about my disdain for Cyberpunk 2077, it does seem like CD Projekt Red are making a significant effort. Let’s hope that this continues with the next major patch, whenever that may be. Until then, here are the patch notes for hotfix 1.21:

Quests and open world

  • Fixed an issue in Gig: Getting Warmer… where the player was unable to lower 8ug8ear’s body temperature.
  • Fixed an issue where being unable to pick up the “Send a crew” shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
  • Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
  • Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
  • Spray Paint should now trigger properly when player approaches Brendan.
  • Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
  • Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
  • Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
  • Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
  • Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
  • Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
  • Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.
  • Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
  • Fixed Johnny’s appearance in various quests.
  • Dennis’ car should now spawn correctly in Big in Japan.
  • Players can now enter Dennis’ car from the right side in Big in Japan.
  • Windows inside the shack should no longer break upon opening the container in Big in Japan.
  • Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
  • Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura’s van in Down on the Street.
  • Player can no longer call Takemura during the meeting with Oda in Down on the Street.
  • Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura’s hideout in Search and Destroy.
  • Fixed an issue in Down on the Street where Oda could crash into player’s car if it was parked in his way.
  • Fixed an issue where Burning Desire/Night Moves could get stuck on the “Wait for a call from distressed man” objective after player failed the quest.
  • Fixed an issue where the door to Cassius Ryder’s ripperdoc shop would not open, preventing the player from completing The Gig.
  • Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
  • Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
  • Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
  • Gig: Severance Package should now trigger properly after approaching the quest area.

Gameplay

  • Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player’s back.
  • Fixed an issue preventing the player from climbing ladders out of water.

Visual

  • Fixed various issues related to clipping in NPCs’ clothes.

UI

  • Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
  • Scanning UI is now less cluttered.
  • Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.

Stability and performance

  • Various memory management improvements (reducing the number of crashes).

Console-specific

  • Players should now be able to select stickers in Photo Mode using the Circle button in the Japanese version of the game on PlayStation 4.

Stadia-specific

  • Fixed some graphical issues on a bridge in Mikoshi in Belly Of The Beast/Changes.
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