Interview with Marina Sciberras (Sarawak, We’ll always have Paris)

This week on the Crater Corner podcast, the boys catch up with Marina Sciberras, the developer behind Sarawak and the upcoming We’ll always have Paris. Marina talks to us about her exciting life before video games and her ambitions for the future.

We ran into a few audio issues with Marina’s audio, so we would like to apologise for the extra effects on her voice.

Sarawak is a wonderfully crafted narrative adventure that follows an endearing character as she journey’s to explore herself and the mysteries of her life. It features a well-written story that’s brimming with character, charm, and wit. It has incredible art that complements incredibly vivid prose, and fun, engaging puzzles to help make the experience a little more interactive. This is truly one of the best narrative experiences I’ve had in a while, the kind that makes me happy I’m a game’s journalist. Now, if you don’t mind, I think I’ll tuck myself in bed with a good book, and read the night away. You can check out our full review here.

The Crater Corner is a podcast all about celebrating everything video games. Its hosts, Jayden Hellyar and Tom Wilson, cover a wide range of topics from indie gaming to Ariana Grande concerts in Fortnite. They also frequently interview game developers such as Square Enix Development Director, Alexandre Richer, and Far Cry turned indie developer, Nathan “Jitspoe” Wulf.

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