Interview With Alex Richer (Square Enix, Ubisoft) – Crater Corner Podcast
This week on the Crater Corner podcast, Jayden chats with Alex Richer, the Development Director at Square Enix Montreal on an Unannounced Project. Alex talks about his time as a UI Programmer on some of the biggest games at Ubisoft and Crystal Dynamics; Tomb Raider, Watch_Dogs, and Deus Ex.
Alex began his career in the video game industry at Crystal Dynamics / Eidos Montreal. He worked as a UI Developer on Tomb Raider. This, undoubtedly, catapulted his career forward, and he has gone on to work at both Ubisoft and Square Enix.
The Crater Corner is a podcast all about celebrating everything video games. Its hosts, Jayden Hellyar and Tom Wilson, cover a wide range of topics from indie gaming to Ariana Grande concerts in Fortnite. They also frequently interview game developers such as Square Enix Development Director, Alexandre Richer, and Far Cry turned indie developer, Nathan “Jitspoe” Wulf.