Fixed characters looking in the wrong direction in a dialogue with Mizora.
Fixed the Emperor turning backwards in an endgame cinematic.
Fixed a camera issue with the deep rothé.
Fixed camera and lighting issues with the strange ox at Last Light.
Fixed a blank screen in the cinematic when you put on one of Auntie Ethel’s masks.
The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.
Fixed Jaheira’s youngest daughter clipping in a cinematic dialogue.
Fixed an issue with clipping characters in a cinematic dialogue in the Colony.
Ravengard is no longer missing from a dialogue involving all the allies you’ve made.
Fixed the avatar’s head popping into place in a dialogue in the Colony.
You no longer look like you’re walking through Sceleritas Fel in the Temple of Bhaal.
Fixed Cazador’s staff disappearing in a cinematic dialogue.
Fixed a camera that was zoomed in too far on a wolf.
Fixed Lae’zel’s head popping in a dialogue with Vlaakith.
Fixed issues with animations, clipping, and camera shots in the romantic scene in the House of Hope.
Fixed Orin and her victim clipping into an altar.
Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
Fixed companions disappearing the morning after the Dark Urge gives into a particular Urge.
Fixed lighting issues in a scene with Z’rell at Moonrise Towers.
Fixed Araj’s hands clipping when talking to her in the Lower City.
Fixed some companions being visible in the background of dialogues where they shouldn’t be.
Fixed some lines being cut off when speaking to Ravengard in Wyrm’s Crossing.
Fixed Ketheric’s corpse standing back up in an idle pose.
Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
Fixed Raphael popping during the dialogue with the orthon.
Fixed camera, audio, and character movement issues in the dialogue with the monk’s amulet.
Fixed a looping animation in the cinematic dialogue with the Brewer.
Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo’s Flophouse.
Fixed male halfling Dark Urge’s hand clipping through his body when lying down.
Fixed lighting issues in the endgame cinematic.
Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
Fixed a repeating animation on the submersible.
Fixed Wyll looking in the wrong direction when recruited.
Added reactions to the player character’s face when talking to the ox in Last Light.
Fixed clipping between two Zealots of the Absolute in the Colony.
Lae’zel no longer floats in a cinematic dialogue in the Temple of Bhaal.
Fixed popping issues with Cazador in several dialogues with Astarion.
Fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic.
That wraps up all the recent updates released by Larian Studios for Baldur’s Gate 3. They’ve tackled a broad range of issues, ensuring a better gaming experience for everyone. Whether you’ve been with the game since early access or are just starting out, these changes aim to provide a smoother, more immersive experience.