Baldur’s Gate 3 is an enormous game with hundreds of hours of available content and detailed class customisation.
There are 12 Classes in Baldur’s Gate 3 with a whopping total of 46 subclasses among all the available classes. Here is every available class in Baldur’s Gate 3, so you can decide which best suits your playstyle and preference.
A fierce warrior who taps into their primal instincts to become a whirlwind of rage and power. They excel in melee combat, dealing heavy damage and shrugging off injuries with their tankiness and resistance to damage.
This is one of the core Barbarian subclasses, focusing on pure rage and ferocity. Berserkers gain the ability to enter a frenzied state, allowing them to make additional attacks as a bonus action and gain immunity to certain conditions while frenzied.
Wildheart Barbarians tap into the untamed aspects of the world and channel it to enhance their combat abilities.
This subclass brings an element of unpredictability to the Barbarian’s rage. When the Barbarian rages, there’s a chance for a wild magic surge to occur, resulting in various effects that can either aid or hinder the Barbarian and their allies.
Subclasses: College of Lore, College of Valor, College of Swords
A versatile musician and performer who can cast spells, inspire allies with their music, and use their skills to navigate various situations. Bards fill a support role with their spells and abilities.
College of Lore
This subclass focuses on the mastery of knowledge and versatility. Bards of the College of Lore gain additional skills and magical secrets, allowing them to learn spells from any class’s spell list.
College of Valour
Bards of the College of Valour blend martial skills with magical talent. They gain proficiency with medium armor, shields, and martial weapons, and they can inspire their allies in combat to improve their effectiveness.
College of Swords
The College of Swords is a bard subclass that focuses on the art of swordplay, combining combat prowess with magical abilities. Bards of this college become skilled melee fighters, blending their bardic magic with their swordsmanship.
Subclasses: Life Domain, Light Domain, Trickery Domain, Knowledge Domain, Nature Domain, Tempest Domain, War Domain
A divine spellcaster who draws power from a deity. Clerics can heal wounds, banish undead, and cast a variety of spells to aid their allies or harm their enemies using Faith magic.
This subclass is focused on healing and supporting allies. Clerics of the Life excel at restoring hit points and providing beneficial effects to their party members.
Clerics of the Light command radiant energy and have spells that deal damage and dispel darkness. They are skilled at both offense and defense, using their divine powers to burn away foes and illuminate the battlefield.
Clerics of the Trickery subclass are skilled in deception and misdirection. They can use their abilities to duplicate spells like “Mirror Image” and create illusory duplicates of themselves to confound enemies.
Clerics of the Knowledge subclass are devoted to learning and wisdom. They gain expertise in particular skills and have access to divination spells and abilities that allow them to gather information.
Nature clerics have a strong connection to the natural world. They can charm animals and plants, gain proficiency in certain skills, and cast spells that relate to the natural elements.
The Tempest subclass is focused on harnessing the power of storms and elemental forces. Clerics of this domain are able to channel the wrath of nature to deal devastating damage to their enemies and protect their allies.
Clerics of the War Domain are warriors of their faith, adept in both combat and tactics. They gain proficiency with martial weapons, and their abilities enhance their fighting capabilities and rally allies.
Subclasses: Circle of the Land, Circle of the Moon, Circle of the Spores
A nature-focused spellcaster who can shapeshift into animals and harness the forces of the natural world. They have a wide range of spells that allow them to control the elements and manipulate the battlefield.
Circle of the Land
This subclass emphasizes the connection between the Druid and a specific type of terrain. Druids of the Land gain additional spells associated with their chosen terrain type, allowing them to have a broader spell list.
Circle of the Moon
Druids of the Moon focus on shapeshifting and embracing their primal, animalistic side. They can transform into more powerful animal forms compared to other Druids, allowing them to take on more challenging roles in combat.
Circle of the Spores
The Spores subclass focuses on death and decay as part of the natural cycle. Druids of this circle can control fungal growth, inflict necrotic damage, and raise spore-infused undead.
A skilled warrior who specializes in combat techniques and weapon mastery. Fighters can choose different archetypes to specialize in specific combat styles, such as being brute force attackers or defensive experts. Furthermore, they are close-range fighters that use Arcane magic.
Battle Masters are skilled tacticians and combat experts. They gain access to combat maneuvers that allow them to perform special attacks and techniques, often inflicting additional effects on their targets.
Eldritch Knights combine martial prowess with spellcasting abilities. They have a limited selection of spells that they can cast, allowing them to use both sword and magic in combat.
Champions excel in physical combat, and their abilities often revolve around enhancing their combat effectiveness and surviving in battle.
Subclasses: Way of the Open Hand, Way of Shadow, Way of the Four Elements
A disciplined warrior who practices martial arts and uses their body as a weapon. Monks have exceptional mobility, can stun opponents, and possess various supernatural abilities.
Way of the Open Hand
Monks of the Open Hand focus on mastering open-handed combat techniques. They gain access to abilities that allow them to impose status effects on their opponents, such as knocking them prone or pushing them away.
Way of Shadow
Monks of the Shadow embrace stealth and darkness. They gain abilities related to teleportation, shadow manipulation, and a more ninja-like playstyle.
Way of the Four Elements
Monks of the Four Elements harness elemental powers to enhance their martial abilities. They can use their ki to cast spells and unleash elemental attacks.
Subclasses: Oath of Ancients, Oath of Devotion, Oath of Vengeance, Oathbreaker
A holy warrior who combines martial prowess with divine magic. Paladins are known for their smiting abilities, auras that benefit allies, and their strong commitment to their chosen oath. This is probably the most versatile class that can file a variety of roles, ranging from a tank to a DPS position.
Oath of Ancients
Paladins of the Oath of the Ancients are connected to the natural world and its beauty. They uphold ideals of light, hope, and the fight against darkness. They gain abilities related to nature magic, resistance against spells, and channeling positive energy.
Oath of Devotion
Paladins who swear the Oath of Devotion dedicate themselves to the principles of honor, duty, and compassion. They gain abilities focused on smiting evil, protecting their allies, and exuding an aura of courage.
Oath of Vengeance
Paladins who take the Oath of Vengeance are driven by a desire for justice and retribution. They gain abilities that help them pursue and defeat their enemies, including bonus damage against specific foes and the ability to teleport to them.
The Oathbreaker Paladin is a unique subclass that deviates from the traditional path of paladinhood. It represents a paladin who has broken their sacred oath and turned to darkness or malevolent forces. Oathbreakers are often associated with necromantic magic, serving evil powers, and embracing destructive tendencies. Here is how you can become an Oathbreaker Paladin.
Subclasses: Hunter, Beast Master, Gloom Stalker
A skilled tracker and survivalist who specializes in ranged combat and can form a bond with an animal companion. Rangers are adept at both archery and dual-wielding weapons.
Rangers of the Hunter Conclave focus on perfecting their combat skills and becoming experts at taking down specific types of foes. They gain abilities that enhance their damage output, increase their mobility, and allow them to target multiple enemies.
Rangers of the Beast Master Conclave form a strong bond with an animal companion. They can command their companion in combat, gaining a valuable ally that fights alongside them and can have unique abilities based on the companion’s type.
Rangers of the Gloom Stalker Conclave are adept at ambushing and fighting in darkness. They gain abilities that allow them to move stealthily, have dark vision, and deal extra damage during the first round of combat.
Subclasses: Arcane Trickster, Assassin, Thief
A versatile character who excels in stealth, precision, and cunning. Rogues are proficient at finding and disarming traps, sneaking around, and dealing massive damage through backstabs.
Arcane Tricksters combine rogue skills with arcane magic. They can learn spells from the wizard spell list and use illusions and enchantments to enhance their sneakiness and versatility.
Assassins are masters of precision strikes and covert eliminations. They gain abilities that allow them to deal extra damage when attacking surprised or incapacitated enemies. They can also take the “Assassinate” action to potentially score critical hits on surprised foes.
Thieves focus on stealth, agility, and cunning. They gain abilities that enhance their skills at disarming traps, picking locks, and performing stealthy actions. They can also use their Cunning Action to take an additional bonus action on their turn.
A spellcaster who wields innate magical abilities and can manipulate their spells through sorcery points. Sorcerers have a more limited spell selection compared to wizards, but they can often cast spells with more flexibility.
Wild Magic Sorcerers are touched by the chaotic forces of raw magic. They have the potential to cause unpredictable and often surprising magical effects when casting spells, both beneficial and harmful.
Sorcerers with a Draconic Bloodline have an ancestral connection to dragons. They gain abilities based on a specific dragon type, such as gaining resistance to the corresponding damage type and being able to breathe energy damage.
Storm Sorcerers have abilities and features that allow them to control lightning, thunder, wind, and other elemental forces.
Subclasses: The Fiend, The Great Old One, The Archfey
A spellcaster who makes a pact with a powerful being, gaining access to eldritch magic. Warlocks have a small number of spell slots but regain them more quickly and can cast powerful spells through their pact.
Warlocks with the Fiend as their patron forge a pact with a powerful demon or devil. They gain abilities related to fire, damage resistance, and the ability to deal extra damage with their spells.
The Great Old One
Warlocks with the Great Old One as their patron make a connection to an ancient cosmic entity. They gain telepathic abilities, can inflict madness on enemies, and can gain access to spells that manipulate minds and control enemies.
Warlocks with the Archfey as their patron form a pact with a faerie lord or lady. They gain abilities related to charming and tricking enemies, as well as the ability to teleport short distances.
A spellcaster learns spells through study and can prepare a selection of spells each day. Wizards have a vast array of spells to choose from and can copy spells they find into their spellbooks.
Abjuration Wizards focus on protective magic and warding spells. They gain the ability to create a protective ward that absorbs damage and dispels hostile magical effects.
Conjuration Wizards have abilities and spells that allow them to summon creatures to fight on their behalf, create portals, and manipulate the fabric of reality to bring things into existence.
Enchantment Wizards specialize in manipulating the minds of others. They can charm and control enemies, and their enchanting spells are more difficult for enemies to resist.
Divination School of Wizards have proficiency with daggers, darts, slings, quarterstaves and light crossbows.
Evocation Wizards specialize in spells that involve raw energy and destruction. They can sculpt their spells to avoid harming allies, and they can maximize the damage of their spells.
Necromancy Wizards have abilities and spells that allow them to control and manipulate undead creatures, drain life force, and interact with the forces of death.
Illusion Wizards create illusions and deceptive magic. They can make their illusions real, create illusions that interact with the environment, and even turn invisible.
Transmutation Wizards typically have features that enhance their ability to change substances, transmute materials, and manipulate the fabric of reality. They often gain access to spells that involve transforming matter, such as turning objects into other objects, enhancing or weakening materials, and even altering the form of creatures.
That’s all you need to know about all the classes and subclasses offered in Baldur’s Gate 3. Hopefully, now you have a better idea of what type of character and party you want to create in your own playthrough! If you want to see more news and guides on Baldur’s Gate 3, you can check out our guide here.