Author: Max Mitchelson
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Haunted Castles and Cheap Apartments – Digital Nightmares
We’re all back together again to introduce three spooky nightmares to Jasmine. We hunt for Squirrel pelts, keep our eyes locked on cheap rentals, and explore a melancholic castle. Listen to the end to find out what we played and who takes home the point this week in the Digital Nightmares podcast. After deliberations, Jasmine…
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Digital Nightmares: Ib Revisited and Resident Evil 4 Remake
This week we’re visiting the wonderfully horrific dreamscape art galleries of Ib. Dan chose the remake of the RPG maker classic, so now we’re taking a closer look. We discuss narrative design and endings as well as the past, present, and future of RPG maker games. Stick around to the end for upcoming releases and…
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Museums, Subways, and Anomalies: Oh No! – Digital Nightmares
Welcome to Digital Nightmares! Dan’s in the victim chair this week, and Jasmine, Max, and Erik (kinda), have three devious horror games to share with him. Will Dan explore an eerie RPG maker game, avoid a mysterious stalker, or catch anomalies before they catch him? At the end of the episode, we discuss the weekly…
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Lost in Vivo: Sewers, Sewers, and More Sewers
Jasmine won Erik over last time with her nightmare for the episode, Lost in Vivo. We’re whistling in the dark this time as we desperately attempt to save our corgi from the nightmares below the street. After a discussion, we reveal the winner of the bonus point and a couple of news stories and upcoming…
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Kaiju Wars: Tanks for Days – PC Review
Taking direct inspiration from the NES cult classic Godzilla 2: War of the Monsters, developer Foolish Mortals picks up right where Toho left off. With a beautifully crisp retro flair and an addictive loop, Kaiju Wars modernizes its influences with excellence. It provides an accessible strategy experience with a 30-hour campaign, a custom scenario creator,…
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Digital Nightmares: Cryptic Horror Games For A Man In Can
We’re back, excepting Dan this week, to our new format. Max, Jaz, and an imaginary Dan will be serving up some terrifying nightmares for Erik in this episode of Digital Nightmares. We’ll delve deep into endless sewers, uncover the mystery of a plague-ridden town, and explore a blood moon’s trenches. Which nightmare will Erik suffer…
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Digital Nightmares: Draw Faster! Ikai, Kirby, and More
This week on the Digital Nightmares podcast, we’re going back to the old format and looking at the psychological horror game Ikai. Join Eric and me as we discuss the dangers of a Japanese shrine infested with yokai. Stick around to the end for upcoming releases, news, and more. We’ll be back next time with…
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B.I.O.T.A.: Mechs, Submarines, and Spaceships – PC Review
If I were to say only one thing B.I.O.T.A. does exceptionally well, it would be variety. It has eight characters to swap between (four available from the beginning), multiple vehicles to pilot, 54 palette swaps, challenging setpieces and areas to explore. B.I.O.T.A. is teeming with ideas. This does mean some features of this Metroidvania feel…
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IKAI: A Foundation For a Better Game – PC Review
Barcelona-based developer Endflame’s first project, Ikai, is not a bad horror experience but similar to the recent Martha is Dead settles, a middling horror release. It borrows the game-feel of Fractional games, builds a unique tone and atmosphere, and mixes in the excellent maze-like level design of a Japanese shrine. Still, unfortunately, it’s undercut by…
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Digital Nightmares: Love, Sam, and Potential Silent Hill VR Games?
Continuing from last week, the Digital Nightmares team discusses Love, Sam, the winner of the last episode’s game. Get ready to get spooked in one room with this tale of obsessive love, jumpscares, and more. Will Jasmine get the bonus point? Who will be taking the lead for March? We also discuss some upcoming games,…
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TUNIC: Reinterpreting The Legend of Zelda – PC Review
Fans of the much-anticipated soulslike TUNIC will be more than thrilled with its final release. It is an obtuse deconstruction of the original Legend of Zelda, capturing its spirit and modernizing it with a soulslike edge. While I can’t say I loved my time with the game, I admire its vision and its commitment to the design…
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Digital Nightmares: One bit, One room, and a Convenience Store?
Jasmine, Erik, and Dan try to persuade me to play one of three terrifying horror games. Will we be idly scanning items, clicking through a tense roguelike, or reading a journal? Listen to the end to find out who takes the first point and which game we’ll be playing next time on Digital Nightmares. We…