Star Wars: Hunters has a colorful roster of scoundrels, bounty hunters, and more, each with their own unique abilities. Here is everyone you can play as in Star Wars: Hunters.
Star Wars: Hunters sees players duke it out in arena combat as various characters from across the Star Wars universe. However, the characters are not your typical Skywalker Saga folk. Instead, they are a lesser-known but still fantastic collection of rogues and scoundrels ranging from Mandalorians to Wookies and everything in between. We have compiled the entire roster and their abilities below to help you see who might work well in Star Wars: Hunters matches.
All Characters in Star Wars Hunters
There are currently 13 different characters in the Star Wars: Hunters roster. The characters are either Damage, Tank, or Support classes. They are all completely different with each one bringing a unique gameplay style that players should try and experiment with. Additionally, the game is going to be receiving more character additions as time goes on. So, we’ll be sure to update this article when they’re added. Below, we have listed all of the playable characters in Star Wars: Hunters.
Aran Tal
- Weapon: Dual-Blaster Pistols
- Class: Damage
- Abilities
- Blastback: Aran boosts in any direction while firing his weapons, knocking back and damaging enemies hit. Has 2 charges.
- Tal’s Breath: Aran fires a jet of flame ahead.
- Air Assault: Aran can continue firing while jetpacking forward and slamming down, dealing damage and knocking back enemies.
- Passive Ability
- No passive ability.
- Ultimate Ability
- Fury of Clan Tal: Aran jetpacks around the arena, throwing large gouts of flame in front of himself.
Aran Tal is a Mandalorian Vanguard who utilizes pistols and flamethrowers to take down his foes. Representing his clan, Tal, Aran is determined to best those on the battlefield and bring pride to his family’s name.

Charr
- Weapon: Scatter Gun
- Class: Tank
- Abilities
- Regen Booster: Charr heals himself and becomes Invulnerable. All incoming damage is converted to healing.
- Snare Trap: Charr deploys a trap that triggers when enemies are in proximity, trapping them in place.
- Laser Tether: Charr attaches himself to an enemy, preventing them from moving away.
- Passive Ability
- Dig In: Charr digs his claws into the ground, reducing the effectiveness of knockbacks received.
- Ultimate Ability
- Ferocious Hunt: Charr moves faster and pins enemies with melee attacks. Eliminating an enemy with Ferocious Hunt extends its duration.
Charr is a dangerous Trandoshan in Star Wars: Hunters who specializes in hunting and trapping. Equipped with the close-range but powerful Scatter Gun, Charr is after the glory and thrills of fighting others on the battlegrounds.

Diago
- Weapon: Slugthrower Rifle
- Class: Damage
- Abilities
- Proximity Mine: Diago deploys a mine which explodes when enemies are within range, dealing damage and knock back.
- Heightened Senses: Diago channels his heightened senses to reveal nearby enemies.
- Passive Ability
- Escape Plan: Whilst jumping or airborne Diago can grapple to nearby anchor ledges.
- Ultimate Ability
- Piercing Rounds: Diago loads high-density slugs which can pass through multiple enemies, dealing a lot of damage to all of them.
Diago is a sharpshooter, backed by his trusty Slugthrower Rifle. His rifle, although slow, is highly accurate and powerful. Diago while born without sight, proves to his opponents that he can still shoot as well as the rest of them.

Grozz
- Weapon: Improvised Clubs
- Class: Tank
- Abilities
- Stampede: Grozz Stampedes forward and grabs enemies.
- War Cry: Grozz emits a terrifying War Cry that restores his health.
- Upheaval: Grozz slams his clubs on the ground, causing a shockwave which launches and slows enemies.
- Passive Ability
- No passive ability.
- Ultimate Ability
- Boulder Bash: Grozz rips up the ground and throws a boulder which bounces around stunning and damaging enemies.
Grozz is a massive Wookie from Kashykk. Dealing damage with his Improvised Clubs from Imperial parts, he means to earn fame by his own means. A hunter in many ways, Grozz looks to make his mark in the arenas of the galaxy.

Imara Vex
- Weapon: Blaster Rifle
- Class: Damage
- Abilities
- Grapple: Imara grapples onto ledges.
- Missile Launcher: Imara launches a homing missile toward a target.
- Passive Ability
- Tracking Scan: Reveals the enemy location when they reach low health.
- Ultimate Ability
- Seeker Salvo: Imara fires a continuous barrage of missiles that seek enemies she can see.
Imara Vex is an unrelenting bounty hunter in Star Wars: Hunters. She is an expert in explosives, specifically missiles. Imara doesn’t seek fame in the Arena; instead, to her, it is only entertainment until she goes to claim her next bounty.

J-3DI
- Weapon: Lightsaber
- Class: Damage
- Abilities
- Faux Pull: J-3DI fires out his fist to pull a stunned enemy towards him.
- Deflecting Stance: J-3DI uses his lightsaber to deflect blaster bolts back toward the attacker. Blocks melee attacks and physical projectiles.
- Passive Ability
- Spare Parts: As J-3DI takes damage, he sheds spare parts, which you can pick up to heal yourself.
- Ultimate Ability
- Whirlwind: J-3DI holds his lightsaber out and spins from the waist, damaging all enemies around you.
J-3DI is a droid designed to provide training to more experienced Jedi. While it may sound impossible, J-3DI has mimic powers of the force and is a combatant not to be toyed with in the Arena.

Rieve
- Weapon: Lightsaber
- Class: Damage
- Abilities
- Ruthless Pursuit: Rieve dashes forward to strike an opponent.
- Lightsaber Throw: Rieve throws her lightsaber forward and pulls it back using the Force.
- Wild Defence: Rieve uses her lightsaber to deflect blaster bolts back towards the attacker. Blocks melee attacks and physical projectiles.
- Passive Ability
- Vicious Leap: Leap forward or toward an enemy, dealing damage where you land. – Hold the jump button to activate.
- Ultimate Ability
- Crushing Will: Rieve uses the power of the Force to stun enemies around her, pulling them towards her and dealing damage.
Rieve is an assassin of the Dark Side. A powerful force wielder, Rieve brings many aspects of the Sith to reality. Equipped with many of the abilities of the Sith, the assassin looks to be the top contestant of the Arena.

Sentinel
- Weapon: E-WEB Heavy Repeater
- Class: Tank
- Abilities
- Combat Shield: Sentinel deploys a shield on the barrel of his weapon. This can be activated and deactivated. Improves weapon fire when active.
- Suppressing Shot: Sentinel charges up a Suppressing Shot that knocks down enemies but consumes weapon heat.
- Barrel Slam: Sentinel attacks with his weapon, knocking back enemies at close range.
- Passive Ability
- No passive ability.
- Ultimate Ability
- Empire’s Finest: Sentinel summons two stormtroopers to follow him and fire at his enemies.
Sentinel is an Imperial Heavy Gunner Stormtrooper. A tough and ruthless fighter, the soldier is always accompanied by his iconic weapon. However, unlike other Stormtroopers in the Empire, Sentinel does not easily miss his targets.

Skora
- Weapon: Dart Gun
- Class: Support
- Abilities
- Adrenaline Boost: Skora temporarily increases her movement speed. Has 2 charges.
- Stim-Shot: Skora fires a Stim Dart towards an ally, providing Temporary Health.
- Passive Ability
- Self-Heal: Skora automatically heals herself when out of combat.
- Ultimate Ability
- Unstable Cocktail: Skora throws a large canister creating a pool which heals allies and damages enemies.
Skora is a chemist from the infamous Rodian species. She looks to participate in the Arena matchups for entertainment and brings her Dart Gun. Skora is a team player and heals not only herself but her teammates to help her secure the wins she needs.

Slingshot
- Weapon: Droideka Twin Blaster Cannons
- Class: Tank
- Abilities
- Trickshot: Slingshot charges up and catacpults forwards, damaging enemies and knocking them aside.
- Unstable Shield: Slingshot surrounds himself with an Unstable Shield. The Shield explodes when destroyed or detonated.
- Scatterbomb: Slingshot fires a hail of micro-rockets in front of him.
- Passive Ability
- Rollout: When unshielded and out of combat, you roll at high speed, knocking enemies back on contact.
- Ultimate Ability
- Rocket Stomp!: Slingshot repeatedly jumps up and slams down, damaging and slowing enemies around him as he hits the ground.
Slingshot is a Ugnaught that rides around in a Droideka. While it’s a little out of the ordinary, the pair make it work well. Slingshot deals damage to opponents with the various weapons and upgrades made to the Droideka. The pair are an interesting matchup that looks to take down everyone in the Arena.

Sprocket
- Weapon: Blaster Remotes
- Class: Support
- Abilities
- Targeting Drone: Sprocket releases a Targeting Drone that Reveals an enemy and increases their damage taken.
- Medical Droid: Sprocket deploys a droid with decaying health that heals nearby allies.
- Drone Defense: Sprocket deploys drones to defend an ally and himself, granting Damage Reduction to both.
- Passive Ability
- Turbocharged: Sprocket gains a movement speed boost when put to critical health.
- Ultimate Ability
- Ultra Turret: Sprocket assembles a huge turret that attacks enemies, prioritizing opponents marked with Targeting Drone.
Sprocket is a Mon Calamari with a love and knowledge of technology. Although he looks comfortable in his chair, Sprocket unleashes his arsenal perfectly fine by utilizing various droids and drones.

Utooni
- Weapon: Pulse Blaster & Arc Caster
- Class: Damage
- Abilities
- Switcheroo: Utooni switches between the Pulse Blaster and Arc Caster.
- Hands Off: Knock back enemies, knocks Utooni back.
- Ion Imploder: Utooni throws an Imploder that pulls enemies towards it.
- Passive Ability
- Surprise!: Utooni drops a Sonic Grenade when eliminated.
- Ultimate Ability
- Scrap Cannon: Utooni assembles and pilots the Scrap Cannon, unleashing a highly damaging beam for a short time.
Utooni are a pair of Jawa brothers in Star Wars: Hunters looking to make it big in the Arena. The team has grown tired of collecting and selling scrap and has found their solution. Using one another as support to seem taller and more menacing, Utooni may be Jawas, but they’re here to prove that any species can be a threat.

Zaina
- Weapon: Blaster Pistol
- Class: Support
- Abilities
- Bacta Bomb: Zaina throws her Bacta Bomb to the ground, releasing a burst of healing on detonation.
- Dodge Roll: Zaina rolls to dodge incoming attacks that has 2 charges. Weapon Overheat resets when rolling.
- Passive Ability
- Combat Medic: Zaina gives increased healing to allies with critical health.
- Ultimate Ability
- Rallying Cry: Zaina lets out a defiant yell, giving allies in range a significant amount of Temporary Health.
Zaina is a veteran and hero in the Rebel Alliance. Looking to bring good to the galaxy, Zaina decides to enter the Arena to help in any way she can. Whether taking on the Empire or assisting her teammates through healing and lifting morale, Zaina is a true hero and looks to inspire many.

That is everything to know about all of the current characters in Star Wars Hunters and their abilities. Have you found a favorite yet in the game? Let us know in the comments. If you want to see more articles on the game, be sure to visit our Guide Hub here.

Leave a Reply