I’m not the biggest fan of point and click titles. I, unfortunately, missed out on playing them as a child, instead turning my attention to the likes of Spyro, Jak and Crash. While I’ve always flirted with the idea of picking up a point and click title, aside from a select few, I’ve barely played any. I find the so-called “moon logic” associated with them frustrating, and often times give up before I get the chance to see why so many people enjoy them. Fortunately, then, Lucy Dreaming, by the wonderful developer Tall Story Games, is a phenomenal point and click experience that has changed my views on the genre for good.
“Lucy Dreaming’s puzzle design is genius, fun and incredibly satisfying to solve.”
I downloaded the Lucy Dreaming demo during BAE (Big Adventure Event), but unfortunately never found the time to get round to it. Instead, at around 3am, I awoke from a bad nightmare and decided to do some work. After grabbing a cup of sleepy tea, I mumbled and grumbled my way downstairs listening to the rain patter outside and turned my laptop on. Then, like a message from the point and click gods themselves, Lucy Dreaming appeared on screen.
Despite having downed a very bitter cup of tea, and being a tad too drowsy, I played through all of Lucy Dreaming’s demo in one sitting and had an absolute blast. The predominant reason for this? Well, despite being half asleep I managed to figure out each and every puzzle.
Although it may sound like it, that wasn’t a brag. In fact, it’s perhaps the biggest compliment I (as someone who doesn’t frequent the point and click tag on Steam very often) can give Lucy Dreaming. Point and click games have a tendency to be a little obscure and feature puzzles that don’t make sense. This is fortunately not the case for Lucy Dreaming.
The game offers you plenty of hints towards what each item’s intended purpose is, and better yet uses real-world logic to solve puzzles. There was rarely a point in which I felt lost or confused, merely tapping everything on screen in the hopes it would net any kind of result. This meant that for the first time ever I felt a genuine rush of excitement and satisfaction after solving a point and click puzzle. Suffice to say, Lucy Dreaming’s puzzle design is genius, fun and incredibly satisfying to solve.
“The level of detail afforded to each item in Lucy Dreaming is exquisite and an incredible accomplishment.”
It goes without saying that Lucy Dreaming’s visual aesthetic is unbelievably gorgeous. Each room, corridor and item are immaculately detailed which has a twofold effect. The first is that exploring the beautiful world of Lucy Dreaming (or at least the small house available in the demo) is a genuine delight. There are so many fun visual gags, references and straight-up fantastically detailed objects that it was a treat to have a gander.
The second is that it is obvious what everything is and does. Each and every object that you interact with looks as it should, making it ever more evident what its use and purpose in the game are. From pheasant heads (seriously what’s up with the mam in this?) to rusted shears, the level of detail afforded to each item is exquisite and an incredible accomplishment.
“I don’t think I’ve ever laughed as much playing a game as I did playing this.”
It is also worth mentioning that both the dialogue and voice acting in Lucy Dreaming are fantastic. Each and every item you see scattered across the demo’s environments can be interacted with and will reward you with a funny (and often punny) piece of voice dialogue. It is mindboggling how many lines of dialogue there are in Lucy Dreaming and a testament to the multifaceted talents of everyone working on the game.
It helps too that the lines of dialogue being acted out are genuinely hilarious to read. I don’t think I’ve ever laughed as much playing a game as I did playing Lucy Dreaming. There were so many lines that made me crack up, and the phenomenal performances by Emma Hardwidge, Robin Hardwidge and David Howlett really sold it.
“Lucy Dreaming is a wonderful game and I cannot wait to experience the full launch.”
The demo for Lucy Dreaming was a genuinely delightful experience and indicative of the fantastic and brilliant game it will be on launch. I don’t think I could recommend it enough for both fans of the genre and for newcomers. It is accessible, beautiful, satisfying to play and incredibly funny. Lucy Dreaming is a wonderful game and I cannot wait to experience the full launch.