Amazon Games’ New World took the world by storm on September 28th after multiple delays. Upon launch, the game encountered more than a few issues, several of which are addressed in the 1.0.1 patch notes. This patch takes care of many of the bugs plaguing the game and finally fixes the world queue. The update goes live on October 6th at 3 AM PT.
Full New World Patch Notes Below:
Sets up groundwork for the character server transfer. You may see elements of that work in the in-game store. The developers are continuing to work on this feature, and will have more information on how the system works later this week when they release server transfers.
Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects spawning in the world.
Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement.
Shortened the AFK warning message from 20mins to 15mins.
Shortened the AFK disconnect from 25mins to 20mins.
Added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.
Fixed a rare issue causing the interact key to not properly function on various objects in the world.
Fixed an issue causing the barrel to not appear in “Pirate Stance” emote.
Fixed an issue where players did not receive coin as a reward from some activities.
Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house.
Fixed an issue in Territory Standing rewards where some localized text was missing.
Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards.
Fixed an issue causing leg animations to freeze.
Fixed game crashes related to the New World Twitch integrations. Integrations have been re-enabled in this update.
Fixed a rare issue where players could enter state where they could not be hit by most attacks.
Fixed an issue where certain item containers could be looted infinitely.
Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.
Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI).
Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI.
Fixed an issue causing Overseer Zane to respawn slower than intended in the “Something to Prove” quest.
Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.